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Monday, 20th of August 2018, 15:15:02 UTC
15:18:09
shinmera
conclusion: I don't fucking know
15:27:11
shinmera
gingy halp why does this not work
15:30:27
shinmera
the inversion routine is correct as far as I know
15:36:16
shinmera
I just wanted the map to follow the cursor :(
15:36:19
shinmera
Is that so much to ask
15:36:46
shinmera
Also while you were away I tried to rewrite things to piece together the map on the CPU in pure lisp but it turned out too slow to be feasible
15:37:02
shinmera
Could probably make it fast enough if I sprinkle declarations and such everywhere
15:37:05
shinmera
but idk if I want to bother
15:37:20
shinmera
still don't know how to get the height at the current center position though
15:37:24
gingerale
Ah, it'd be neat, I suppose
15:38:50
shinmera
another problem is that for some reason the map moves
15:39:04
shinmera
as in, the peaks shift with the map position even though they should be (relatively) constant
15:39:28
shinmera
probably a scaling factor somewhere :/
15:40:40
shinmera
holy fuck this looks freaky
15:41:02
gingerale
It's a mountain range of jello
15:41:02
shinmera
looks like the surface of some weird, bubbly alien planet
15:43:32
shinmera
but hwhy does it jiggle so
15:58:13
gingerale
It just keeps wobbling on
16:00:48
shinmera
I think a primary problem is just that this map represents kilometres of space
16:00:59
shinmera
so moving it at that speed is kinda extreme anyway
16:02:15
shinmera
plus the fact that there's no actual physical shading confuses the eyes
16:12:04
shinmera
this is another thing I've thought about before
16:12:21
shinmera
and which none of the papers address: how do you compensate for the jump between regions?
16:12:44
shinmera
as you can see right now, the regions jump when a new tile is loaded
16:13:21
shinmera
so I think I need to do a bit of a physical interpolation of the vertices by moving them in the range of their grid size
16:29:26
shinmera
sure wish I could actually think
16:29:34
shinmera
instead of just trying random shit
16:35:46
gingerale
Hm.. Well these things tend to get a bit too big and complex to just think in your head.
16:41:20
shinmera
time to generate a shittonne of tiles I guess
16:45:05
shinmera
okey the offsets are right at least
16:45:44
shinmera
I just wish my eyes would stop jumping when the whole rectangle jumps
16:45:54
shinmera
makes it hard to determine whether the actual surface movement is smooth
16:50:25
shinmera
the surface movement is faster than the actual map movement, wtf
16:52:26
gingerale
Could it be that the surface movement takes the map movement and adds again to it?
16:53:59
shinmera
I haven't touched the texel fetching
16:56:22
shinmera
okey, movement should be fine now
17:05:00
shinmera
ugh why does this not work the way I expect it to
17:09:16
shinmera
looking at this is starting to give me nausea
17:14:13
pincers
this is the best hat in time theme
17:40:58
shinmera
I'm not gonna mash my head against this for much longer
18:01:34
shinmera
I can't figure this out
18:03:54
gingerale
The waves look nice though
18:23:05
gingerale
This OST sure is long
18:25:42
shinmera
Well I at least fixed one thing :/
18:25:47
shinmera
anyway, gonna call it here for today
18:25:49
shinmera
see you guys tomorrow.
18:26:03
shinmera
probably will only start in the afternoon though, got things to do in the morning
Tuesday, 21st of August 2018, 3:15:02 UTC