tynet-lichat/stevenchan - IRC Chatlog
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Sunday, 11th of April 2021, 18:53:40 UTC
19:46:53
shinmera
Wish I had had time for games or anything at all :(
19:47:33
PincerAttack
You're doing a great job
19:55:15
gingerale
shinmera: By the way. How does rotatable-entity work with 2D-camera? Do I just spin it around the Z-axis in radians?
19:56:52
gingerale
Oh, right, 3D-vectors might've had some angle calculation thing. I'll have to check.
19:59:46
gingerale
Yep, figured it out. Everything will be good tomorrow.
20:00:02
shinmera
trial also has angle conversion things.
20:00:36
gingerale
Oh, nice. I won't have to do it by hand then.
20:01:26
gingerale
But it won't be a problem either way. I'll be only using two points, +vx2+, and a straight line to rotate.
20:42:31
gingerale
I forgot to take my meds today. I hope this doesn't mean inactivity for tomorrow.
20:42:48
suntmc
https://www.youtube.com/watch?v=aX5rs0jjkw8 new dunkster
20:42:50
Colleen
www.youtube.com/watch?v=aX5... Website (HTML), Title: Balan Wonderworld - YouTube
20:42:50
Colleen
www.youtube.com/watch?v=aX5... Website (HTML), Title: Balan Wonderworld - YouTube
20:44:03
shinmera
amazing how much effort must have gone into this game while still making it look like complete shit
20:48:50
suntmc
it looked like a mario knockoff at the beginning. if at least it were a good one
20:49:36
shinmera
A lot of the shit in it seems like it could trivially be improved
20:49:44
shinmera
It's really weird when things like that happen
20:50:33
suntmc
it's a shame really. its producer is like a top tier sega legend
20:51:42
suntmc
Yuji Naka, the sonic dude
20:52:01
suntmc
i feel like these sonic people have kinda lost their touch
20:52:23
suntmc
Producer is Tomohide Hayashi, who basically worked on the same games as Yuji Naka
20:52:30
shinmera
well, mighty no 9 was also done by former megaman people
20:52:43
shinmera
It's hard to know what goes on in the production
20:52:53
shinmera
and also some people are just never as good as we thought they were, too.
20:53:48
shinmera
I really wish devs were more open about the process, but I also understand why they typically aren't (it's because gamers are fucking awful)
20:54:24
suntmc
i wish companies in general were more transparent with their decision
20:54:25
PincerAttack
Was it a kickstarter game?
20:54:37
suntmc
it's published by squeenix
20:56:17
suntmc
jesus why do they have so many power ups
20:56:31
PincerAttack
I don't think transparency is gonna happen for most products unless it's indie
20:57:27
shinmera
I've been very transparent, and sometimes I wonder if I've been too transparent.
20:57:40
shinmera
so far I guess it doesn't matter because, relatively, nobody reads it anyway.
20:58:21
PincerAttack
But yeah, if a customer knows too much, it can drive them away
20:59:02
shinmera
No, that part you actually want.
20:59:41
PincerAttack
Well, I mean, some things you want the player to figure out themselves
20:59:48
shinmera
The issue is with people feeling entitled, getting disappointed at changes being maed, or stirring up outrage over some issue.
21:00:27
suntmc
i just feel like, with the games i play, they sometimes do stuff or decide stuff that people don't understand. and explaining the situation would help a lot. instead they remain silent and people generate a shitstorm on reddit blaming publisher, lazy devs etc
21:00:58
shinmera
they'll do that anyway because gamers are trash
21:01:11
suntmc
yeah. it's not just games tbh
21:01:26
PincerAttack
Every thing has entitled customers
21:01:28
suntmc
i think it's way worse with hardware manufacturers
21:01:58
suntmc
at least you'll get an explanation at some point out of a dev when you create a big enough shitstorm
21:02:10
suntmc
all you get on hardware stuff is a shitty press statement, if at all
21:09:08
PincerAttack
The way I approach things is liable to crash and burn. I'll believe you guys' way is the proper one.
21:10:32
PincerAttack
I don't know what I am trying to say. Sorry about that.
Monday, 12th of April 2021, 6:53:40 UTC