tynet-lichat/stevenchan - IRC Chatlog
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6:09:27
gingerale
Good to hear. I've been seeing way too many people just get mad in ranked. People tend to treat the ranking system like it's usual kind of progression in video games rather than just a matchmaking system.
6:11:41
gingerale
Definitely. And also teaches how to work with teammates who do dumb moves and make the best of it.
6:11:53
anon
I would play now but it's still kind of early and I want to look up more tutorials on vegas
6:13:51
anon
some of matches in S+9 made it feel like I was in S rank mode because of all the dumb moves people did
6:14:29
anon
Rainmaker made it to the goal without anyone stopping him. I was chasing the brush and didn't realise no one was going after him
6:16:24
gingerale
Rainmaker's really, really random in S+ still with how people play, yeah. Some claim it's that in X too. I hope you manage.
6:18:29
anon
learning a new hobby is always a good feeling to have. Like I've actually achieved something.
6:25:21
isoraqathedh
Like I keep a log of what I do and I can look back and notice I did a lot, but it's mostly on one project and I want to do many projects.
7:47:15
gingerale
Hmm.. Problems. I'm really hungry but there's nothing to have for breakfast, I need to go to the store.
13:39:19
suntmc
usually, hexchat asked me which channels to join when i connected initially to this server
13:40:12
suntmc
but with this new implementation hexchat doesn't ask me which channels to join anymore
13:42:39
suntmc
so when I close hexchat and start it fresh without the webchat open, it won't ask me to join a channel. and it will also NOT join stevenchan
13:43:04
suntmc
that'd be fine, but the /join command does not work at all when I write it into either the server channel or #Lichat
13:45:14
suntmc
shinmera: are you sure, it also rejoins when you only have one instance of Lichat running where you're logged in?
13:47:36
isoraqathedh
I also pulled in the latest version of lichat.py and [a] the * at the end of every username stayed there and [b] the auto rejoin issue is the same.
13:48:20
shinmera
isoraqathedh: the * is a library problem. do you have the autojoin server variable set to anything?
13:48:21
suntmc
shame there's no standalone app for lichat. i wouldn't mind not using hexchat anymore. i just don't like the browser interface that much
13:54:06
shinmera
suntmc: At least I've implemented the history extension though so you sohuld get backfill for old stuff soon (whenever I update the server)
15:31:39
gingerale
Still trying to figure out how to make anything appear on a 2D-CAMERA in Trial. This is going to take a while..
15:38:51
shinmera
it's more intensive to render cause it does "true" lines that can have thickness. but I doubt it'll matter, and it's easier to use, so just go for it.
15:39:40
shinmera
then whenever you want to update the lines, just use replace-vertex-data and supply a list of vecs that are the endpoints of the lines.
15:51:07
gingerale
Hmm.. Making circles will need a mesh, I think. I've done this before too.. Let's see..
15:53:59
gingerale
Then again if I'm doing this for circles I might as well use meshes for lines too.
17:26:47
gingerale
The latest entry is the method that called the method that the break was in and it only has the argument passed to it.
17:27:25
shinmera
yeah, sbcl will eliminate method calls sometimes. recompile the method with higher debug.
17:33:58
gingerale
Well, now I'm only more confused. It gets completely different values than what I've set somehow.
17:53:12
gingerale
That was an easy fix. Now there's still really weirdness. Camera is at 0,0. The circle's location is at 400,300. Yet it gets drawn in the corner, only slighty off it.
17:54:25
gingerale
Even if the origin is in a corner instead of the middle, where it should be, it's still way off.