tynet-lichat/stevenchan - IRC Chatlog
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18:14:01
gingerale
Oh, well that was silly. The order in which located-entity and scaled-entity is in the superclasses matters.
18:50:08
gingerale
What I'll need to figure out is how to do rotated entities and rotate it based on the locations of the two points the line connects.
19:55:15
gingerale
shinmera: By the way. How does rotatable-entity work with 2D-camera? Do I just spin it around the Z-axis in radians?
19:56:52
gingerale
Oh, right, 3D-vectors might've had some angle calculation thing. I'll have to check.
20:01:26
gingerale
But it won't be a problem either way. I'll be only using two points, +vx2+, and a straight line to rotate.
20:42:31
gingerale
I forgot to take my meds today. I hope this doesn't mean inactivity for tomorrow.
20:44:03
shinmera
amazing how much effort must have gone into this game while still making it look like complete shit
20:53:48
shinmera
I really wish devs were more open about the process, but I also understand why they typically aren't (it's because gamers are fucking awful)
20:56:31
PincerAttack
I don't think transparency is gonna happen for most products unless it's indie
20:59:48
shinmera
The issue is with people feeling entitled, getting disappointed at changes being maed, or stirring up outrage over some issue.
21:00:27
suntmc
i just feel like, with the games i play, they sometimes do stuff or decide stuff that people don't understand. and explaining the situation would help a lot. instead they remain silent and people generate a shitstorm on reddit blaming publisher, lazy devs etc
21:01:58
suntmc
at least you'll get an explanation at some point out of a dev when you create a big enough shitstorm
21:09:08
PincerAttack
The way I approach things is liable to crash and burn. I'll believe you guys' way is the proper one.