tynet-lichat/stevenchan - IRC Chatlog
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17:26:47
gingerale
The latest entry is the method that called the method that the break was in and it only has the argument passed to it.
17:27:25
shinmera
yeah, sbcl will eliminate method calls sometimes. recompile the method with higher debug.
17:33:58
gingerale
Well, now I'm only more confused. It gets completely different values than what I've set somehow.
17:53:12
gingerale
That was an easy fix. Now there's still really weirdness. Camera is at 0,0. The circle's location is at 400,300. Yet it gets drawn in the corner, only slighty off it.
17:54:25
gingerale
Even if the origin is in a corner instead of the middle, where it should be, it's still way off.
18:14:01
gingerale
Oh, well that was silly. The order in which located-entity and scaled-entity is in the superclasses matters.
18:50:08
gingerale
What I'll need to figure out is how to do rotated entities and rotate it based on the locations of the two points the line connects.
19:55:15
gingerale
shinmera: By the way. How does rotatable-entity work with 2D-camera? Do I just spin it around the Z-axis in radians?
19:56:52
gingerale
Oh, right, 3D-vectors might've had some angle calculation thing. I'll have to check.
20:01:26
gingerale
But it won't be a problem either way. I'll be only using two points, +vx2+, and a straight line to rotate.
20:42:31
gingerale
I forgot to take my meds today. I hope this doesn't mean inactivity for tomorrow.
20:44:03
shinmera
amazing how much effort must have gone into this game while still making it look like complete shit
20:53:48
shinmera
I really wish devs were more open about the process, but I also understand why they typically aren't (it's because gamers are fucking awful)
20:56:31
PincerAttack
I don't think transparency is gonna happen for most products unless it's indie
20:59:48
shinmera
The issue is with people feeling entitled, getting disappointed at changes being maed, or stirring up outrage over some issue.
21:00:27
suntmc
i just feel like, with the games i play, they sometimes do stuff or decide stuff that people don't understand. and explaining the situation would help a lot. instead they remain silent and people generate a shitstorm on reddit blaming publisher, lazy devs etc
21:01:58
suntmc
at least you'll get an explanation at some point out of a dev when you create a big enough shitstorm
21:09:08
PincerAttack
The way I approach things is liable to crash and burn. I'll believe you guys' way is the proper one.