tynet-lichat/stevenchan - IRC Chatlog
Search
13:39:19
suntmc
usually, hexchat asked me which channels to join when i connected initially to this server
13:40:12
suntmc
but with this new implementation hexchat doesn't ask me which channels to join anymore
13:42:39
suntmc
so when I close hexchat and start it fresh without the webchat open, it won't ask me to join a channel. and it will also NOT join stevenchan
13:43:04
suntmc
that'd be fine, but the /join command does not work at all when I write it into either the server channel or #Lichat
13:45:14
suntmc
shinmera: are you sure, it also rejoins when you only have one instance of Lichat running where you're logged in?
13:47:36
isoraqathedh
I also pulled in the latest version of lichat.py and [a] the * at the end of every username stayed there and [b] the auto rejoin issue is the same.
13:48:20
shinmera
isoraqathedh: the * is a library problem. do you have the autojoin server variable set to anything?
13:48:21
suntmc
shame there's no standalone app for lichat. i wouldn't mind not using hexchat anymore. i just don't like the browser interface that much
13:54:06
shinmera
suntmc: At least I've implemented the history extension though so you sohuld get backfill for old stuff soon (whenever I update the server)
15:31:39
gingerale
Still trying to figure out how to make anything appear on a 2D-CAMERA in Trial. This is going to take a while..
15:38:51
shinmera
it's more intensive to render cause it does "true" lines that can have thickness. but I doubt it'll matter, and it's easier to use, so just go for it.
15:39:40
shinmera
then whenever you want to update the lines, just use replace-vertex-data and supply a list of vecs that are the endpoints of the lines.
15:51:07
gingerale
Hmm.. Making circles will need a mesh, I think. I've done this before too.. Let's see..
15:53:59
gingerale
Then again if I'm doing this for circles I might as well use meshes for lines too.
17:26:47
gingerale
The latest entry is the method that called the method that the break was in and it only has the argument passed to it.
17:27:25
shinmera
yeah, sbcl will eliminate method calls sometimes. recompile the method with higher debug.
17:33:58
gingerale
Well, now I'm only more confused. It gets completely different values than what I've set somehow.
17:53:12
gingerale
That was an easy fix. Now there's still really weirdness. Camera is at 0,0. The circle's location is at 400,300. Yet it gets drawn in the corner, only slighty off it.
17:54:25
gingerale
Even if the origin is in a corner instead of the middle, where it should be, it's still way off.
18:14:01
gingerale
Oh, well that was silly. The order in which located-entity and scaled-entity is in the superclasses matters.
18:50:08
gingerale
What I'll need to figure out is how to do rotated entities and rotate it based on the locations of the two points the line connects.
19:55:15
gingerale
shinmera: By the way. How does rotatable-entity work with 2D-camera? Do I just spin it around the Z-axis in radians?
19:56:52
gingerale
Oh, right, 3D-vectors might've had some angle calculation thing. I'll have to check.
20:01:26
gingerale
But it won't be a problem either way. I'll be only using two points, +vx2+, and a straight line to rotate.
20:42:31
gingerale
I forgot to take my meds today. I hope this doesn't mean inactivity for tomorrow.
20:44:03
shinmera
amazing how much effort must have gone into this game while still making it look like complete shit
20:53:48
shinmera
I really wish devs were more open about the process, but I also understand why they typically aren't (it's because gamers are fucking awful)
20:56:31
PincerAttack
I don't think transparency is gonna happen for most products unless it's indie
20:59:48
shinmera
The issue is with people feeling entitled, getting disappointed at changes being maed, or stirring up outrage over some issue.
21:00:27
suntmc
i just feel like, with the games i play, they sometimes do stuff or decide stuff that people don't understand. and explaining the situation would help a lot. instead they remain silent and people generate a shitstorm on reddit blaming publisher, lazy devs etc
21:01:58
suntmc
at least you'll get an explanation at some point out of a dev when you create a big enough shitstorm
21:09:08
PincerAttack
The way I approach things is liable to crash and burn. I'll believe you guys' way is the proper one.