13:42:39suntmcso when I close hexchat and start it fresh without the webchat open, it won't ask me to join a channel. and it will also NOT join stevenchan
13:43:04suntmcthat'd be fine, but the /join command does not work at all when I write it into either the server channel or #Lichat
13:43:30shinmerawhat if in the server settings you add an auto command to join? (third tab)
13:43:57isoraqathedhWeelichat won't rejoin me either.
13:44:10shinmeraisoraqathedh: you sure you're up-to-date
13:47:36isoraqathedhI also pulled in the latest version of lichat.py and [a] the * at the end of every username stayed there and [b] the auto rejoin issue is the same.
13:47:37shinmeraHexchat's problem is unique to hexchat.
13:48:20shinmeraisoraqathedh: the * is a library problem. do you have the autojoin server variable set to anything?
13:48:21suntmcshame there's no standalone app for lichat. i wouldn't mind not using hexchat anymore. i just don't like the browser interface that much
13:48:37shinmerasuntmc: I agree, but I just don't have the time.
13:48:41isoraqathedhThere is a standalone app is there?
13:48:43shinmeraI barely have the time to maintain the Android app.
13:52:18isoraqathedhI'll see what happens next time I join.
13:54:06shinmerasuntmc: At least I've implemented the history extension though so you sohuld get backfill for old stuff soon (whenever I update the server)
15:38:51shinmerait's more intensive to render cause it does "true" lines that can have thickness. but I doubt it'll matter, and it's easier to use, so just go for it.
15:39:12gingeraleAh, I'm not sure about easier to use yet.
15:39:24shinmera(make-instance 'lines) enter it into a scene
15:39:40shinmerathen whenever you want to update the lines, just use replace-vertex-data and supply a list of vecs that are the endpoints of the lines.
15:39:48shinmeraI don't know how it could be any easier than that.
15:40:42gingeraleWell, they'd update 16 to 100 times per tick each but I suppose that's fine.
17:33:58gingeraleWell, now I'm only more confused. It gets completely different values than what I've set somehow.
17:53:12gingeraleThat was an easy fix. Now there's still really weirdness. Camera is at 0,0. The circle's location is at 400,300. Yet it gets drawn in the corner, only slighty off it.
17:54:25gingeraleEven if the origin is in a corner instead of the middle, where it should be, it's still way off.