13:59:21ColleenBe strategic - note down the easy gains for later when someone wants it to run faster. Then you can look really clever when you implement said gains quickly.
13:59:21hayleyBe strategic - note down the easy gains for later when someone wants it to run faster. Then you can look really clever when you implement said gains quickly.
14:00:38shinmeraI mean, the biggest gain would be from implementing a renderer that isn't just a primitive forward.
14:01:28shinmeraforward+ or clustered would be nice.
14:01:33shinmerabut that requires compute shaders.
14:01:51shinmeraI've been thinking about dropping the GL33 requirement
14:02:52shinmeraplus, dynamic point lights with shadow maps are not done in most games.
14:03:07shinmerayou usually bake them, or you only have like one of them.