tynet-lichat/shirakumo - IRC Chatlog
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16:22:23
shinmera
3. Same problem as for Forge, but moreso here that I know there's several big changes that need doing and I can't do yet
16:23:34
shinmera
There's lots of things I can talk about, but not many things I can talk about in the form of a paper. At least that's how I feel.
16:25:33
shinmera
It doesn't *have* to be, but it would make me feel more comfortable writing about it if it were.
16:27:09
shinmera
Sure, but at the same time I don't want to go in there slamming ASDF. The system isn't even practically proven yet.
17:44:17
SAL9000
re kandria: not sure if this makes sense for the topic/context but... some kind of overview of the challenges & benefits of choosing to make your game in CL rather than a more "conventional" language, I guess? On one hand, you've had to implement a lot of missing things (Depot, Alloy, Harmony...) but I'm sure there's some upsides to the adventure (beyond the general CL advantages), right? :)
17:45:15
shinmera
Given that I haven't written Kandria in another language, it's kinda hard to compare.
17:47:09
SAL9000
I want to bring up lichat as an example of a lisp system being successfully "ported" to multiple other languages, but afaik there isn't much lisp *left* in there :(
21:41:39
Colleen
shinmera: I think the bar for demo papers is much lower (in terms of academics, at least).
21:41:39
etimmons
shinmera: I think the bar for demo papers is much lower (in terms of academics, at least).
21:42:35
shinmera
My typical write time for ELS papers is 1-2 days for full first draft, including research for citations.
21:43:02
shinmera
In any case, I'm aware of the low bar, I just still don't know what to write about