9:33:13
Colleen
hm, dislocating simple-funs without any coordination for codegen seemed to work only partially
9:33:13
karlosz
hm, dislocating simple-funs without any coordination for codegen seemed to work only partially
9:33:23
Colleen
i suppose i shou.d look into heap allocating simple funs in general
9:33:23
karlosz
i suppose i shou.d look into heap allocating simple funs in general
9:33:33
Colleen
maybe time for a new feature
9:33:33
karlosz
maybe time for a new feature
9:33:39
Colleen
#+no-embedded-simple-funs
9:33:39
karlosz
#+no-embedded-simple-funs
11:06:32
shinmera
#+make-sbcl-more-gooder
11:10:40
Colleen
#-no-embedded-objects-allowed
11:10:40
hayley
#-no-embedded-objects-allowed
11:10:50
Colleen
Dangit. #-embedded-objects-allowed
11:10:50
hayley
Dangit. #-embedded-objects-allowed
12:05:09
Colleen
ok i went back to trying to do things purely in editcore because building prxy simple funs had their own problems
12:05:09
karlosz
ok i went back to trying to do things purely in editcore because building prxy simple funs had their own problems
12:05:18
Colleen
i managed to hack together a way to get to a repl that immediately crashes
12:05:18
karlosz
i managed to hack together a way to get to a repl that immediately crashes
12:05:42
Colleen
i suspect i'll have to also dislocate the code constants pool now too since code constants can also refer to simple funs
12:05:42
karlosz
i suspect i'll have to also dislocate the code constants pool now too since code constants can also refer to simple funs
12:05:58
Colleen
anyway im happy with the progress im making at least - this whole thing is feeling a bit more feasible
12:05:58
karlosz
anyway im happy with the progress im making at least - this whole thing is feeling a bit more feasible
12:06:04
Colleen
taking break now, be back with more later
12:06:04
karlosz
taking break now, be back with more later
12:24:24
shinmera
I'm very tired today so I can't think
12:24:49
shinmera
if I have two vectors that are parallel, (but not necessarily pointing in the same direction) how do I get an *arbitrary vector* that is perpendicular?
12:25:23
shinmera
I know the cross product is just gonna be zeros
12:27:13
shinmera
can I just do (-y, x, 0) like a 2D rotation or something?
12:28:47
Colleen
That sounds okay, but I don't remember any linear algebra from university.
12:28:47
hayley
That sounds okay, but I don't remember any linear algebra from university.
12:29:00
shinmera
it won't work for [0,0,1]
12:29:12
shinmera
https://math.stackexchange.com/a/4112622
12:30:43
Colleen
(0,0,1) rotates to (0,-1,0) with that rotation.
12:30:43
hayley
(0,0,1) rotates to (0,-1,0) with that rotation.
12:33:49
Colleen
Rotating another way after yields (-y, -z, x) but that could be fooled too. Any way to generate a few rotations, such that at least one isn't a no-op?
12:33:49
hayley
Rotating another way after yields (-y, -z, x) but that could be fooled too. Any way to generate a few rotations, such that at least one isn't a no-op?
12:34:10
shinmera
I'm just gonna use the copysign approach I linked
12:44:35
shinmera
The value.... https://filebox.tymoon.eu//file/TWpZNU1RPT0=
Tuesday, 30th of May 2023, 13:29:41 UTC