tynet-lichat/shirakumo - IRC Chatlog
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7:42:46
shinmera
zyd: it looks like you're catching a bad first frame before the camera is fully set up or something
9:18:26
shinmera
scymtym: switched the trial-ide parts to not use trial as a backend, should be faster to start up now
10:49:21
Colleen
Shinmera: i haven't used feedback before. should the todo items be entered into the ide track?
10:49:21
scymtym
Shinmera: i haven't used feedback before. should the todo items be entered into the ide track?
10:59:28
shinmera
feedback is just a lot faster to manage things with, especially smaller items that you might notice here and there and want to communicate or note down so you don't forget about them
11:22:17
shinmera
I'll take a look at the keybinds next, since changing stuff like DEL to a keybind (that's broken) now makes it impossible to delete text and whatnot
11:53:28
shinmera
scymtym: for example, the palette system thing was already a ticket here: https://feedback.tymoon.eu/trial/entry/$2xc
11:53:41
shinmera
you can add comments and long descriptions and so on, so it's a fully fledged bug tracker
12:19:39
shinmera
it's creating the action events but they're not being handled for some reason, what the heckkkkk
12:23:55
Colleen
i don't know the context but for text-input-component there is handle vs. handle-using-state
12:23:55
scymtym
i don't know the context but for text-input-component there is handle vs. handle-using-state
12:25:01
Colleen
yeah, that part is not great. if you have a better solution, feel free to change it
12:25:01
scymtym
yeah, that part is not great. if you have a better solution, feel free to change it
12:38:11
Colleen
yeah, there will be some churn in text-input.lisp. i added preliminary classes for separating "actual" text input like the code editor from things like wheel. the difference is that "actual" text input classes cannot update the component value for every keystroke
12:38:11
scymtym
yeah, there will be some churn in text-input.lisp. i added preliminary classes for separating "actual" text input like the code editor from things like wheel. the difference is that "actual" text input classes cannot update the component value for every keystroke
12:43:34
shinmera
regarding undo/redo, do you already have stuff for that in the underlying buffer system?
14:28:42
Colleen
Shinmera: pushed to alloy code-editor branch and trial-ide main branch. most things should work but i'm there will be regressions from combining the mostly uncoordinated changes. i /think/ the other libraries don't need updating but who knows
14:28:42
scymtym
Shinmera: pushed to alloy code-editor branch and trial-ide main branch. most things should work but i'm there will be regressions from combining the mostly uncoordinated changes. i /think/ the other libraries don't need updating but who knows
15:04:32
shinmera
scymtym: I pulled, but now the buttons aren't centred or scaled properly anymore, is that intended?
15:18:31
shinmera
scymtym: also, it seems you fixed the animation thing? I at least don't get any errors when I just do
15:18:31
shinmera
(presentations:define-animated-shapes alloy:button
(:background (simple:pattern :duration 0.2))
(:label (simple:pattern :duration 0.2)))