libera/#shirakumo - IRC Chatlog
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17:37:57
Colleen
<shinmera> You never hear about most people because, well, if you did, they probably had not failed :)
17:40:59
Colleen
<|3b|> though a lot of physical businesses like restaurants have much better "failure" than games. paying the operators a decent salary for a few years then running out of money and closing probably still counts as "failed"
17:41:46
Colleen
<shinmera> well, most proper indie studios also pay folks a salary during production
17:44:19
Colleen
<|3b|> ACTION more meant that the model there is "x years of success followed by failure" = "failure", while games are "
17:50:20
Colleen
<Ichiban> CL is the only language i like workign with, it sucks it's not more supported
17:53:00
Colleen
<|3b|> ACTION ran it once or twice to port some libraries to it, but that's about it
17:56:07
Colleen
<shinmera> I haven't run it myself, but have added patches to some libraries for it.
18:04:21
Colleen
<shinmera> I was initially hoping to combine the lisp gamejam with the new trial systems and pride month, but evidently things did not align
18:15:54
Colleen
<Ichiban> When i become emperor of the world i'm forcing everyone to use it. No more declarative langs
18:20:11
Colleen
<shinmera> Speaking of that, my new keychron q6 owns, but I've been having a weirdly high amount of double-presses on keys
18:20:23
Colleen
<|3b|> ACTION thinks "scene graph" is a bad/outdated abstraction and should be replaced :p
18:21:07
Colleen
<shinmera> I agree with the thought, but have been unable to come up with something else. It inevitably devolves into a scene graph.
18:21:17
Colleen
<|3b|> transform tree and whatever 'database' of objects fits how you want to render them
18:23:28
froggey
congrats on being the first person to get me to put something in my 2024 calendar haha
19:53:10
SAL9000
day2 is done, day1 is being (re)done having found some deficiencies in my approach while doing day2
20:16:44
SAL9000
Shinmera: silly question perhaps but have you seen any reasonable libraries/tools for (semi-)automatic video editing stuff? trying to figure out a way to reduce the scale of this workload for els'24
20:17:31
Colleen
<shinmera> there's some website that spits out ffmpeg commands from a more reasonable UI but I forget the name.
20:18:07
SAL9000
...true, but how would you contort that into (e.g.) detecting transitions from talk -> question -> response -> intermission based on a/v cues? maybe I'm trying to do too much lol
20:18:52
SAL9000
admittedly, I think I have a semi-workable set of compressor parameters to deal with the volume differences between Q & A by this point
20:19:23
Colleen
<shinmera> Detecting it is too hard, I'd just jot down timestamps during ELS and then cut it based on that.
20:19:25
SAL9000
half of what makes this a PITA is working with 8h-long video files is not exactly ergonomic but I want to avoid double re-encoding
20:20:44
SAL9000
I remember playing around with davinci resolve and suchlike, ended up running headfirst into "it expects Professional Input Formats" aka "your disk space? what disk space?"
20:21:35
Colleen
<shinmera> yeah that can be a problem, but you can remux an mkv to an mp4 in obs very quickly.
20:22:26
SAL9000
maybe I should try losslesscut or similar to pre-slice into smaller clips, so I'm not trying to work with the whole thing more than I have to
20:25:03
Colleen
<shinmera> I've tried a lot of tools and premiere sucks, but it sucked the least out of all I used.
20:25:34
SAL9000
I'm curious as to what bothered you in shotcut - I found it "good enough" for most of my purposes & simple to learn
20:26:00
Colleen
<shinmera> it's always taking way too long or crashes or the ui is inscrutable, or all of the above.
20:27:23
SAL9000
I must be hitting different codepaths or something then, I used shotcut for all the els video edits so far & almost zero crashes