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13:32:09
Colleen
<shinmera> mood: selwyn: gingerale: |3b|: https://github.com/Shirakumo/trial/pull/32
13:48:59
hayley
As mentioned before, I don't notice it in gameplay, but that is biased by skill issues on my behalf and having a spiffy computer.
13:55:42
Colleen
<selwyn> i meant that more for shinmera, as in is it a big priority to deal with at the moment
14:09:27
Colleen
<shinmera> it is not, but it would take my mind off of dumber things like pooling and stack allocation.
15:04:28
Colleen
<shinmera> In general I want to believe that I won't have to resort to party tricks like that if we have a good GC instead.
22:19:41
Colleen
<|3b|> also mattes a lot how often those 8ms are. 1 every few minutes and i might not even mind in VR. a few per second could get annoying for lots of things
22:43:50
Colleen
<|3b|> any reason for doing `loop for i = read then (1+ i) while (< i write)...` instead of `loop for i from read below write...`?
22:46:43
Colleen
<shinmera> as in, it would re-read the limits each iteration or something. Dunno. As is, a for from would be better, yes.
22:53:08
Colleen
<shinmera> the reallocating buffer should be the same as the elements buffer when no reallocation is going on.
22:53:17
Colleen
<|3b|> (and probably read `elements elements` as `:elements elements` or something)
22:57:34
Colleen
<|3b|> "Accessing whether a set is active or not imply happens with ``active-p``." probably has a typo, but also possibly should be rewritten instead of having typo fixed :)