9:23:07Colleen<shinmera> Apparently Norton AV is interfering with my Kandria releases in a very bizarre way: some files (wav files) appear corrupted when the game tries to read them.
9:53:52SAL9000"Someone is using a codec other than MP3? Must be stenography!!"
9:54:40Colleen<shinmera> mp3 sucks for games because you can't loop smooth
9:55:58SAL9000yeah I wasn't suggesting that you should use MP3, just imagining the Norton team's thought process
9:56:16Colleen<shinmera> I don't think it's even related to that
9:56:26Colleen<shinmera> I have no idea what it *is* relate to
9:56:48SAL9000jokes aside it might be something to do with the specific IO-pattern? block sizes etc.
9:57:45SAL9000I listened to a talk from CppCon '15 about how to do "atomic" I/O properly on Windows & someone in the video comments mentioned that every time they tried a specific technique the AV would trip and block it, while the "incorrect" method was permitted.
9:58:36Colleen<shinmera> :shrug: the WAV is just lisp code, I'm not doing anything special.