libera/#shirakumo - IRC Chatlog
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13:24:44
Colleen
<shinmera> been getting spammed full with crash reports from someone that's trying to run the Kandria demo
13:25:19
Colleen
<shinmera> the game loads in, but as soon as it tries to display a button prompt it crashes, complaining that it can't find a class that *has* to be there.
13:25:29
Colleen
<shinmera> Weirder still, this is happening during an EVAL of a LOAD-TIME-VALUE form?
14:03:12
Colleen
<shinmera> Weirder still, the report lists a commit ID for the game that... doesn't exist in my git history?
14:17:59
Colleen
<shinmera> If you want to actually test beyond the immediate problem I reported just now, don't use the demo version, but rather launch the real copy and do a playthrough of its content.
14:18:19
Colleen
<gingerale> I was able to. Though it took a long time without letting me do anything, just sitting in the cave.
14:18:46
Colleen
<shinmera> Odd, it should show a screen where it explains that this is a mid-section of the game
14:26:28
Colleen
<shinmera> Also if saving takes so long that's why it was lagging on the opening scene. It does a save there.
17:23:13
Colleen
<gingerale> I thought I'd test with both XBone and Pro controller at the same time. Worked fine.
17:45:40
Colleen
<gingerale> Oh okay, yeah, it seems there was a completed update ten minutes before I said that.
17:46:18
Colleen
<shinmera> Ah, wait, if you weren't playing the demo version then my fix wasn't in yet
17:46:41
Colleen
<shinmera> In any case, it was only noticeable in menus and in select points, and only with the controller that was detected as second.
17:56:49
Colleen
<shinmera> How'd it feel playing the demo? Anything bother you? Anything weird? Anything you'd change? Anything you want more of or less of? etc
17:59:48
Colleen
<gingerale> Well, gravity was really evil in the platforming puzzle sections - it forced really tight timing. I couldn't figure out what the point of light attacks were since they didn't even stagger the enemies. While I enjoyed exploring the buildings going between floors kept breaking the flow of just having fun running around, so I started skipping them. Would be great if there was a slide by hitting crawl during run.
18:00:29
Colleen
<gingerale> Also took me a moment to spot the third camera - went right past it twice. Spike puzzle platforming was good fun once I got the feel of it though.
18:04:47
Colleen
<gingerale> Just running around all over the place was honestly so much fun I ended up trying to skip lifts by wall jumping just to keep the feeling of the flow going.
18:05:55
Colleen
<gingerale> Probably no particular use you can't already crawl with. It simply doesn't stop you completely.
18:07:26
Colleen
<shinmera> Yeah. It's not needed to know it until region 3, at which point there's some puzzles where it explicitly forces you to do it.
18:16:36
Colleen
<gingerale> Yeah, sorry. I keep thinking about it but not getting myself to focus on it.
18:19:03
Colleen
<gingerale> Well, got my PDF search engine working. I'll probably need to re-index everything for better metadata storage at some point again, but it's working nicely from REPL.
18:19:22
Colleen
<gingerale> I suppose the next step on that porject is making a web UI with radiance.