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22:50:59
Colleen
<|3b|> shinmera: https://github.com/Shirakumo/trial/blob/standard-renderer/shader-pass.lisp#L170 typo inptus ?
22:53:18
Colleen
<|3b|> also, a few places, you LOOP over hash keys and values in parallel, which seems odd compared to just for k being the hash-keys of table using (hash-value v)
22:59:39
Colleen
<|3b|> ACTION is also suspicious of your dependencies in .asd... nothing depended on attributes, and only 1 thing depends on gl-features, and nothing depends on that 1 thing?
23:03:01
Colleen
<|3b|> ACTION also would probably use 1,0,1 or something similarly obvious for default color of unknown light types
6:37:08
Colleen
<shinmera> karlosz: the VM will be available all day today, though I won't be home to fix anything if something goes wrong
8:07:43
Colleen
<shinmera> biggest issue right now is that define-gl-struct, while creating a class, does not create one that you can just make instances of, since all instances are meant to represent data in a GL buffer, and can't be used detached from that context.