libera/#shirakumo - IRC Chatlog
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10:54:06
Colleen
<|3b|> if they did share enums (and didn't just declare their own local copy of the valid ones), using numeric constants instead of keywords would also be easier there too
11:00:04
Colleen
<|3b|> yeah, wouldn't do it just for that, but might consider it if i were rewriting it anyway (which i would like to do)
11:00:53
Colleen
<shinmera> In other news I have discovered that there is no standard workflow for getting IK information from a modelling software into an engine :upside down smiley face:
11:48:51
Colleen
<|3b|> decided i wanted easier access to some of the data in the file, so started rewriting the parser :/
11:55:00
Colleen
<selwyn> although the library looks very capable, it would be unwise to rely on something i can't extend or change
11:55:18
Colleen
<selwyn> it would also raise the barrier to entry to trial-vr which i might one day regret
11:56:25
Colleen
<selwyn> its a short enough algorithm that it will hopefully not be too far from actually working
11:59:00
Colleen
<shinmera> Nah, was just getting confused with all the XR talk wondering if I had missed you finishing it.
12:03:00
Colleen
<selwyn> ive taken a vow to work on something related to vr every day even if its only for an hour
12:04:18
Colleen
<selwyn> theres actually very little to do until i learn or add the necessary features to trial
19:44:57
Colleen
<shinmera> so you need inverse kinematics mixed in to make sure the feet plant onto the ground right, or the hands touch the walls, etc.
19:45:46
Colleen
<shinmera> in my ideal vision the engine will be able to import information about which IK systems to define, what constraints to place on the bones, and how strong to blend the IK with the FK.
19:51:08
Colleen
<shinmera> and from what I hear from other gamedev people, no standard workflow either.