libera/#shirakumo - IRC Chatlog
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15:43:00
Colleen
<gingerale> I'm currently working to figure out the easiest way to make a background tileset from an image for Trial.
15:57:59
Colleen
<shinmera> well you asked for the easiest way to make a tileset in trial. using kandria's stuff is probably the easiest.
15:59:13
Colleen
<gingerale> I already have the art. I dug through old humble asset bundles I have. The problem is that it's only the PNG of the tiles. What I am looking for is the easiest way to turn that into a tileset that Trial can use.
16:00:01
Colleen
<shinmera> kandria has a tilemap renderer, therefore you can render tilesets with it.
16:01:21
Colleen
<shinmera> kandria is open source. it has an editor to make tilemaps from a tileset. bingo bango.
16:02:13
Colleen
<shinmera> it outputs raw textures that the renderer uses to index into the tileset.
16:03:57
Colleen
<gingerale> I was really hoping I aseprite had some automation I could use to convert an image in 16x16 tileset but I guess I'll start digging through Kandria code then.
16:06:17
Colleen
<gingerale> The json file that it puts out with all the friendly information like for the sprites so I can just tell Trial in the code which to display.
16:09:15
Colleen
<shinmera> I've been meaning to backport Kandria's tilemap renderer into Trial for a long time
16:09:28
Colleen
<shinmera> But I don't know how to go about it because *authoring* the maps is quite impossible to do by hand.
16:09:47
Colleen
<shinmera> well, not impossible impossible of course, but just annoying enough that I don't deem it feasible
16:10:42
Colleen
<gingerale> I just thought I'd use the sprite system to make a nice, neat editor that'd allow me to make small maps that I can then store to use to build the backgrounds.
16:11:29
Colleen
<gingerale> Though I suppose I don't need the sprite data for that, actually. But not entirely sure how to go about it then. Hmm..
16:11:47
Colleen
<shinmera> you can use Kandria's editor to generate the maps. Adding new tilesets is quite easy
16:12:00
Colleen
<shinmera> and then you can copy the layer class out and use it to render the maps in your own game.
16:14:30
Colleen
<gingerale> Will have to wait for Sunday because the chunk.lisp is so darn huge and I won't understand it anytime soon.