10:54:11Colleen<shinmera> Nice, got an agnostic input capture and replay system.
10:54:47Colleen<shinmera> so if you save the game state when you start capture, then restore state and replay it, you'll get a perfect replay of the game
10:56:37Colleen<shinmera> Obvious downsides of the agnosticism is that you *have* to save and restore game state separately and ensure it stays deterministic
10:56:48Colleen<shinmera> and there's no way to seek through the capture
11:00:24Colleen<shinmera> Honestly wondering how other games do replays typically
11:59:28Colleen<shinmera> Wow, Rust is going to be included as another source language besides C in Linux 6.x. Never expected Torvalds to move on his "only C" policy.
12:01:38hayleyThere was assembler before, surely? /j
12:03:06Colleen<shinmera> Anyway, today is a fart of a day for me. I hardly got anything left to do in Kandria, just looking at my todo list
12:03:24Colleen<shinmera> And the things I *do* got left to do are things I don't know how to fix