libera/#shirakumo - IRC Chatlog
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11:46:00
hayley
Nothing really yet; I have to time-slice with university assignments. But so far almost all pauses are around 8ms on my machine for gencgc, and 12ms with the non-moving GC.
11:47:02
hayley
I didn't feel any pauses while playing the game, despite F10 showing all the GC pauses. So those numbers seem about right.
12:03:25
Colleen
<shinmera> yeah I assume your machine is fast enough to have enough of a frame budget that the gc doesn't
12:11:01
Colleen
<shinmera> another thing you can try to do is to uncheck vsync and leave the framerate uncapped.
12:11:15
Colleen
<shinmera> if you type `i am a developer` it'll unlock the dev settings, which offer a frame counter, too
12:12:05
hayley
I can't say I noticed 8ms pauses. But the funny thing is, I don't even like video games^W^W^W^Wplay video games much, so I dunno.
12:13:10
Colleen
<shinmera> but then again for the longest time I didn't notice my videos tearing pretty badly until a friend of mine pointed it out
12:13:23
hayley
Still, yes, if I want to talk about absolute times, it would be unreasonable to test on a 5900X.
12:13:49
Colleen
<shinmera> fwiw render time already does not account for much. most of the time is spent in lisp.
13:32:09
Colleen
<shinmera> mood: selwyn: gingerale: |3b|: https://github.com/Shirakumo/trial/pull/32
13:48:59
hayley
As mentioned before, I don't notice it in gameplay, but that is biased by skill issues on my behalf and having a spiffy computer.
13:55:42
Colleen
<selwyn> i meant that more for shinmera, as in is it a big priority to deal with at the moment
14:09:27
Colleen
<shinmera> it is not, but it would take my mind off of dumber things like pooling and stack allocation.
15:04:28
Colleen
<shinmera> In general I want to believe that I won't have to resort to party tricks like that if we have a good GC instead.