libera/#shirakumo - IRC Chatlog
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17:45:40
Colleen
<gingerale> Oh okay, yeah, it seems there was a completed update ten minutes before I said that.
17:46:18
Colleen
<shinmera> Ah, wait, if you weren't playing the demo version then my fix wasn't in yet
17:46:41
Colleen
<shinmera> In any case, it was only noticeable in menus and in select points, and only with the controller that was detected as second.
17:56:49
Colleen
<shinmera> How'd it feel playing the demo? Anything bother you? Anything weird? Anything you'd change? Anything you want more of or less of? etc
17:59:48
Colleen
<gingerale> Well, gravity was really evil in the platforming puzzle sections - it forced really tight timing. I couldn't figure out what the point of light attacks were since they didn't even stagger the enemies. While I enjoyed exploring the buildings going between floors kept breaking the flow of just having fun running around, so I started skipping them. Would be great if there was a slide by hitting crawl during run.
18:00:29
Colleen
<gingerale> Also took me a moment to spot the third camera - went right past it twice. Spike puzzle platforming was good fun once I got the feel of it though.
18:04:47
Colleen
<gingerale> Just running around all over the place was honestly so much fun I ended up trying to skip lifts by wall jumping just to keep the feeling of the flow going.
18:05:55
Colleen
<gingerale> Probably no particular use you can't already crawl with. It simply doesn't stop you completely.
18:07:26
Colleen
<shinmera> Yeah. It's not needed to know it until region 3, at which point there's some puzzles where it explicitly forces you to do it.
18:16:36
Colleen
<gingerale> Yeah, sorry. I keep thinking about it but not getting myself to focus on it.
18:19:03
Colleen
<gingerale> Well, got my PDF search engine working. I'll probably need to re-index everything for better metadata storage at some point again, but it's working nicely from REPL.
18:19:22
Colleen
<gingerale> I suppose the next step on that porject is making a web UI with radiance.