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17:44:17
Colleen
<SAL9000> re kandria: not sure if this makes sense for the topic/context but... some kind of overview of the challenges & benefits of choosing to make your game in CL rather than a more "conventional" language, I guess? On one hand, you've had to implement a lot of missing things (Depot, Alloy, Harmony...) but I'm sure there's some upsides to the adventure (beyond the general CL advantages), right? :)
17:45:15
Colleen
<shinmera> Given that I haven't written Kandria in another language, it's kinda hard to compare.
17:47:10
Colleen
<SAL9000> I want to bring up lichat as an example of a lisp system being successfully "ported" to multiple other languages, but afaik there isn't much lisp *left* in there :(
17:47:45
Colleen
<SAL9000> (i.e. talking about it in that light rather than "sexpressions for chat")
17:48:17
Colleen
<shinmera> I suppose we could spin it as "using lisp as a base made it easy to prototype"
17:48:32
Colleen
<shinmera> with the conclusion of "however for real-world use we still had to port it"
21:41:39
etimmons
shinmera: I think the bar for demo papers is much lower (in terms of academics, at least).
21:42:35
Colleen
<shinmera> My typical write time for ELS papers is 1-2 days for full first draft, including research for citations.
21:43:02
Colleen
<shinmera> In any case, I'm aware of the low bar, I just still don't know what to write about