19:55:29Colleen<shinmera> Making /that/ smooth is even more difficult :)
19:55:51Colleen<SAL9000> It's more suitable for a small set of environments (small space, large space, outdoors), but it could work if you generate new IR's based on raycast data?
19:56:24Colleen<SAL9000> Smoothing between different IR curves could be done as a crossfade between 2 different convolving filters
19:56:26Colleen<shinmera> Generating IRs is a very heavy process.
19:57:01Colleen<SAL9000> Set of pre-generated IRs + mixing of IRs and/or wet/dry mixing?
20:00:50Colleen<SAL9000> "Collision Rate / Material"... as in, the combination of "how many rays hit this surface" and "what kind of surface is it", perhaps?