libera/#shirakumo - IRC Chatlog
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19:44:22
ksjk1998
Hi, wanted to quickly thank you for working so much on trial, it's been a while since I followed up on this project, I know you've been working on it for at least 5 years. making a game engine from scratch with a team of 3 dedicated programmers must not be easy.
19:48:45
Colleen
<shinmera> not to downplay the contributions scymtym, |3b|, gingerale, etc have made, but
19:59:14
ksjk1998
I've actually been looking everywhere to do just that and have come up with nothing. how do you do that in QL?
20:02:10
ksjk1998
closing, in my post I also state the compiled version of examples work mostly fine with the exception of collision detection, could be a similar issue of releases being out of date, would you prefer I open another issue?
20:03:05
Colleen
<shinmera> the bins are only updated very sporadically, and it's not uncommon for me to have bitrotten a specific example in a release
20:08:20
Colleen
<shinmera> git is also not... ideal, since it's not uncommon for things to be partially implemented when pushed
20:08:38
Colleen
<shinmera> the dist is updated when the state is at least somewhat stable, so remaining on that is preferred
20:10:35
ksjk1998
with that in mind, the same error I encountered in the release persists with the updated version. collision detection causes a memory corruption. opening another issue
20:17:01
ksjk1998
my understanding about lisp is limited, if lisp is abstracted so much, what makes memory handling necessary?
20:18:44
ksjk1998
when I mention abstraction, I mean to say lisp is just syntax, shouldn't sbcl handle all of the memory management for you?
20:23:53
ksjk1998
got it. that means you have to re-implement some sbcl functionality purpose built for game development