libera/#shirakumo - IRC Chatlog
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7:48:28
Colleen
<|3b|> ACTION wonders if i'm doing something wrong, of these drivers really give me 16 bits/channel accumulation buffers and 4 aux buffers for pretty mcuh any pixel format that can draw to window
7:54:54
Colleen
<|3b|> wonder if it can lazily allocate them or something, or if ram is just cheap so might as well :p
8:08:31
Colleen
<|3b|> for some reason it thinks 2 samples is an exact match for 16 samples though :/
8:20:44
Colleen
<|3b|> this part would probably be the same for glx version or egl or whatever anyway
8:22:55
Colleen
<|3b|> though windows APIs will show up again if i decide to hook into DXGI stuff for swapchain stuff
8:24:14
Colleen
<|3b|> hopefully can avoid that for now, supposedly using fp16 framebuffer is enough to get HDR, which is the main thing i want out of it at the moment
8:24:46
Colleen
<|3b|> DXGI would add better frame timing, and possibly more stable HDR or something
8:25:25
Colleen
<|3b|> still need a few extra windows calls to do HDR properly though even without DXGI
8:35:52
Colleen
<|3b|> mostly just lack of energy, and it sounded at least somewhat interesting to have
8:36:15
Colleen
<Shinmera> wish I had energy to do anything, but the constant pain makes it hard to concentrate on much
8:36:17
Colleen
<|3b|> lack of HDR and HiDPI have been annoying me for a while, not that i have anything in particular that really needs them