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9:17:53
nature
Hi, I want to make a 3d game, I am reasonably confident in C and I wrote some web application with common lisp 2 years ago, but haven't touched lisp much since then. I think that CL might be amazing to dev a game because of the REPL, interactivity and CLOS. I wanted some feedback on my approach: Learn opengl through learnopengl.com, following along with lisp (sdl2 + cl-opengl) and then get started with my game. Does my plan make sense?
9:20:23
moon-child
I will mention the existence of https://github.com/cbaggers/cepl. I haven't used it, but I've heard people like it
9:41:17
jcowan
nature: There's a channel #lispgames dedicated to this topic, and you will probably get more feedback there.
10:32:42
wasamasa
nature: its author is around these channels and he wrote quite a bit of CL which may be useful for you, even if you're developing a 3D game
10:38:18
nature
Oh yes, he also made the trial engine right? I wonder how suited for 3D it'd be, but I still feel that I'd need a basic grasp of opengl and 3d programming before that
10:44:03
nature
Thanks, and yeah, seeing Kandria on Steam is also even more encouraging do use CL because it's hard to imagine that there would be a show stopper along the way to making a game.
10:50:23
wasamasa
when I was still hanging out on #lispgames, most people seemed to be enjoying the process of making their own game engine instead of building an actual game worth playing