0:55:40mdhughesAnd in my actual graphics library, I use a combination of symbols, which are keys in an application-specific palette hashtable, ints (decomposed as ARGB), and 4-vectors. SDL takes them as 4 args, so it has to be decomposed sometime.
0:56:53mdhughesAnd if I had a more modern color API, I'd need another way to represent HSL for HDR displays.
1:04:53White_Flameif your color names were symbols, then a plist entry on the symbol would be faster than a hashtable lookup