20:10:35White_Flamealso those BASICs basically included their own editor & shell environment as well
20:16:08pjbWhite_Flame: well, with the line number, the editor and REPL was trivial.
20:16:47White_Flameit still takes up space in the footprint though beyond just the interpreter
20:17:10pjbBasically a IF (or COND): https://github.com/informatimago/lisp/blob/master/small-cl-pgms/basic/basic.lisp#L969
20:17:25White_Flameall the line number shuffling on entry, the LIST command, etc, are likely not necessarily nowadays if running external text file source
21:51:02aethor literally all of them are waiting for Airship Scheme to be completed since that's at the intersection of both CL and Scheme.
21:51:10aethI'm sure that's the most likely reason for people to be here
21:51:47aethmore seriously, you could have a bot to find the most relevant channel (sort of like the /topic here but more in detail)
21:53:46aethit could have a database of all of the general channels (e.g. #lispgames) and all of the very specific channels (e.g. #guile, #sbcl)
21:54:37dash[m]matrix has "spaces" that can serve as a directory like that
21:56:45edgar-rftaeth may write a SpaceShip Scheme for matrix then
21:56:47aethmy idea wouldn't quite be hierarchical but it could come close, e.g. a Common Lisp game engine would both fall under a more specific narrowing of #lispgames while also falling under #commonlisp (while a Scheme game engine would fall under #scheme, its Scheme dialect, and #lispgames) etc.