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Wednesday, 21st of September 2022, 7:52:16 UTC
12:04:33
Josh_2
pjb: thanks very helpful :joy:
12:07:04
Josh_2
When was last time libraries were added to quicklisp?
12:07:53
tyson2
Josh_2: as far as I know it happens monthly
12:08:18
Josh_2
Yes but if you check quicklisp-projects issues nothing has been closed for a long time, plus no updates on planet.lisp
12:08:48
Josh_2
Xach hasn't responded to issues or put can/cantbuild on them
12:10:08
Josh_2
I see he has tweets from the 9th
12:11:03
Duuqnd
lol my filter-maker library is right after the last one to be added
12:12:07
Josh_2
It would be nice to know what is going on
12:50:07
pjb
Josh_2: a few years ago he had some health issues. Perhaps he's again busy with that, or a new job?
12:50:21
attila_lendvai_
** NICK attila_lendvai
18:53:33
Lord_of_Life_
** NICK Lord_of_Life
19:01:33
mathrick
Shinmera: does the MPG123 segment accept files by content, or does it require a pathname and will always try to open it itself? It's not clear to me from reading the docs and source
19:27:15
Shinmera
you mean does it accept an mp3 in memory?
19:37:10
Shinmera
It uses the wrapper interface, which only supports files.
19:38:19
Shinmera
Fwiw mp3s are a bad idea for games. They're slower to decode, don't loop smoothly, and aren't great for short effects aynhow.
19:38:46
Shinmera
For sfx using wavs is fine, and for music ogg/vorbis streamed is also fine.
19:39:23
mathrick
ah, do those segments support in-memory input data?
19:39:54
Shinmera
wav has an in-memory source
19:40:30
Shinmera
(which reads the file into memory for you)
19:40:52
Shinmera
and the vorbis source accepts pointers or octet vectors as a "file"
19:41:42
mathrick
ah, OK, that's workable
19:47:34
Shinmera
are you already concerned about Io latency or why are you asking?
Wednesday, 21st of September 2022, 19:52:16 UTC