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Friday, 26th of November 2021, 1:30:57 UTC
2:53:10
Guest74
is there some standard lisp meta data file for font/sprite atlases?
2:56:47
mfiano
No standard. Just mfiano/patchwork
2:59:20
Guest74
I'm a correct in assuming that's sprites only? no hotspots/advances?
3:00:27
mfiano
Correct. That's a job for your collision detection pipeline, as they could differ between the same sprites.
3:02:02
Guest74
mainly concerned with fonts at the moment. have been meaning to use that binpack sometime.
3:04:06
Guest74
ah, doesn't write lisp. But i guess there's a standard for bmfront.
3:06:03
mfiano
it writes json or xml, which can be easily turned into lisp
3:09:43
Guest74
I'm creating the atlases. so just wondering if there was a standard lisp way to save them that would be compatible with what other people are doing. I'll just write out stuff that can be read in then.
4:00:34
beach
Good morning everyone!
6:00:29
susam
Good morning, everyone! Hope you are all having a nice Friday!
11:56:01
herlocksholmes5
** NICK herlocksholmes
11:58:14
Lord_of_Life_
** NICK Lord_of_Life
12:02:30
shka
way to quickload something, but ignore cache?
12:14:14
lisp123
shka: https://stackoverflow.com/questions/37638876/how-to-force-quicklisp-to-download-a-library
12:14:38
lisp123
So unfortunately might just mean you need to delete all local copies
12:15:43
lisp123
shka: but dont count on me, I just tried googling and couldnt find an answer
12:23:52
shka
i guess simply deleting cache will do
12:24:22
lisp123
shka: you could write a function
12:24:41
lisp123
that walks your ASDF directories and deletes anything with a particular system name as part of the file name
12:25:26
lisp123
https://gigamonkeys.com/book/practical-a-portable-pathname-library.html
Friday, 26th of November 2021, 13:30:57 UTC