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13:27:37
Demosthenex
i'd love to have seen minecraft in lisp :P i know there was an abandoned POC version somewhere
15:14:20
beach
kagev: It used to be organized by ALU, the Association of Lisp Users. But I think that organization is dormant.
15:14:53
beach
I attended it in San Francisco and in Montreal. Perhaps in some other place as well, I can't remember.
15:48:26
NotThatRPG
ILC was very fun: I went to it in Cambridge, MA and Reno, NV. There was one more after that, but none sinse
17:06:41
NotThatRPG
Posted a PR and an issue. Wondering if you could have a peek; I have a proposed fix, but I'm not sure it's legit
17:13:45
NotThatRPG
One question, though: I have been running a relatively modest number of tests on each of the generators (which involves copying the generators for repeatability). I'm seeing SBCL give heap exhausted errors when I do this. Is there any reason this should be memory leaking?
17:21:37
NotThatRPG
Trying to test random-state, I go from Dynamic space usage is: 91,911,680 bytes. to Dynamic space usage is: 522,143,632 bytes. and error out.
17:39:56
NotThatRPG
It looks like the resources are being sucked up by KISS11. When I drop that from my test suite, the test-suite runs to completion (but repeatability tests all fail).
17:46:41
Bike
i just did a quick test locally, and it looks like some of the generators do copy enough - the dumb lcg and middle-square. mersenne 64 and 32 do seem to have a problem, though. are you seeing it fail on all generators?
17:49:47
Bike
it looks like the copy method on mersenne only does a shallow copy of the generator structure rather than actually copying the underlying arrays
17:50:55
NotThatRPG
Using CL:*RANDOM-STATE* caused errors for me in RANDOM-STATE on SBCL. I had to replace it with a new global as default value for RANDOM's GENERATOR argument