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20:31:40
jackdaniel
cmack: how complete and reusable is your opengl renderer? i.e would it be enough to pass to it a gl context, or it's way more involved than that?
23:10:02
cmack
jackdaniel: sorry I missed this question. It feels decently good minus some text things I think...well the line caps / mitre things are also not good. It could be close to "just taking a context"
23:11:05
cmack
I think I just recently had to ensure a context for my medium is really a gl context and a surface
23:21:13
cmack
otherwise, for trying to hew kinda close to OpenGL 2.x fixed-function code it's been getting close to me asking for code review again.
3:17:10
cmack
Ok, I ran out of time tonight to try it so I plan on trying to integrate the two while streaming tomorrow approx 12 hrs from now.
6:14:43
jackdaniel
what do you think about this abstract for the McCLIM talk? https://turtleware.eu/static/paste/849ed0c4-mcclim-keynote.org
6:15:12
jackdaniel
it is kind of rusehd, because I didn't think that I'll have to write one a week ago ;p
6:59:22
jackdaniel
I'm nit going to go into details, more like describing the vector of changes to commensurate a decadd of my involvement :)
6:59:40
mdhughes
Guy Kawasaki's advice was 10/20/30, 10 slides, 20 minutes, 30pt font. That was for marketing stuff, but it works for tech presentations, too.
7:01:12
mdhughes
I used to have to do talks and I aimed for his rule and then it'd always be double budget and time in reality which works out great.
7:35:52
glenneth2
jackdaniel: I think the content. Describing what *had* to be done against what remains to be done. Good balance