16:53:04selwynningive restarted my explorations into virtual reality with common lisp
16:53:59selwynningnow that ive used clim, im interested in how much overlap there is between clim and making a fully interactive virtual reality experience in common lisp
16:54:31selwynningand if anything from clim can be generalised or even used directly
16:54:53selwynningthis is a very open ended and deep investigation though, and i don't expect quick answers
18:17:44jackdanielselwynning: I definetely want to experiment with mcclim in 3d space (and I want to make the journey super fancy by incorporating sdf :)
18:19:15jackdanielshould I make the stencil alpha-only or play with separate rgb transparency masks?
18:23:41selwynningvr imposes things like hard frame rate requirements
18:23:55cmackI'd be interested in having alpha-only and demonstrating the objects moving backward and forward to start.
18:24:10selwynningso i expect to not use things like my 3d wireframe orthographic renderer
18:24:23selwynningorthographic is not good at all for vr either
18:25:54cmackjackdaniel: I presume that is feature branch right now; not master branch?
18:45:46jackdanielcmack: right, and not even pushed
18:47:50jackdanielselwynning: by hard frame rate requirements do you mean some arbitrary value you can decide on (i.e 30fps), or some external requirement?