18:40:21jackdanielquestion: show we call rationalize on coordinates before points are created?
18:40:42jackdanielbecause otherwise we have somewhat funny behavior when we test for colinearity between points :)
18:41:33jackdanielwe can also switch to all-float coordinates strategy and incorporate epsilon that is reasonably large in line with a spirit that any three points may be connected with a sufficiently thick line
18:42:26jackdaniel(the good news is that there are no mistakes in the polygon-op utility)
5:59:51rotateqjackdaniel: I like your McCLIM 'Checkers' example, I can learn from it how to build some interface with things that "engage" at a place which is nearest to the mouse pointer. :)