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15:52:56
cmack
hello all. I figured out a couple of the issues I was having at getting the old GLUT scene to render correctly McCLIM yesterday. https://mastodon.social/@charliemac/117043670146748972
16:12:29
cmack
for some reason unknown to me so far, I couldn't use my "raw" opengl functions in the display-function of an application-pane. At least, it would render ok only on first paint. It would not render again on window resize, for example.
16:13:51
cmack
Changing to a gadget and working with handle-repaint is being more predictable at the moment.
16:17:50
cmack
as for the interactor rendering, I don't know yet but it feels like OpenGL state not being properly reset after rendering the 3D pane
20:22:41
cmack
Hmm. I guess the downside to the gadget is I have to use handle-event for keystroke accel
20:56:30
cmack
... or I need to learn how to make an unmodified keystroke command e.g (com-.... :keystroke #\o) only a apply to a specific pane and not prevent separately typing an "o" in an interactor-pane