21:16:16jolbyjackdaniel: That's really neat! We can have alpha transparency in McCLIM now.
21:19:43jackdanielthanks! I'm working now on antialiasing the clipping region
21:20:11jackdanielthe only problem are paths - we either must render them on the client side or leave them be not antialiased
21:20:48jackdanielfilled shapes are done with a triangulation step
21:22:15jolbyDoes this new xrender stuff fit in with your frame-clock design doc you posted here (quite a while ago)? Is this all happening at a fixed FPS?
21:23:02jackdanielit is orthogobal (does not impact it)
21:27:00jolbyOnce these changes in xrender land- will xrender become the preferred clx backend?
21:33:12jackdanielit already is - we use xrender for text
21:33:29jackdanielit is jyst that nobody implementing other things so far
21:34:20jolbyI see. Well the new stuff looks really nice.