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10:52:26
no-defun-allowed
That's true, I believe it (or was it some other company with the software?) was used for Nintendo 64 games.
10:53:34
shka_
anyway, they had some technical issues, but in the end it was wrong business model that sinked them
10:57:36
shka_
embedded real time operating systems seems to be the only ones that are actually trying new things
11:01:49
shka_
being able to run such operating system in the userspace of microkernel operating system essentially gives you the best of both worlds
11:02:54
no-defun-allowed
If it were running under a CLOSOS host, it could just use the sandboxing techniques available with first class environments though.
11:03:52
no-defun-allowed
Microkernels are also a bit iffy, as generally their security model is to have a safe userspace that the kernel can kill whenever needed instead of keeping the kernel as safe as possible.
11:08:26
no-defun-allowed
Still, a CLOSOS sandbox in a CLOSOS host would be significantly better, and would probably achieve lower overheads since only the environment would have to change, and no emulator or wrappers would be involved.
17:30:38
beach
OK, short update. I think I am about half-way through phase 4. I managed to do class finalization and I enabled DEFMETHOD in E4. I am half-way through the object-initialization step. There is a minor problem that I don't have ALLOCATE-INSTANCE defined, but that should be an easy problem to fix.