16:48:29ShinmeraBy sticking around here and making quality contributions to our open source software.
16:52:08nagisaI have to make contributions on github?
16:52:44ShinmeraWell... yeah. What do you think the collective is?
16:53:53nagisaI understand now, I like the collective.
16:54:26nagisaHow would you make Portacle work on big sur?
16:54:57Shinmerawith lots of pain, anger, and frustration, as is required of any amount of time spent trying to develop for Apple.
17:03:12ShinmeraSorry, I can't give you detailed instructions on what I would do. I haven't done it, so I don't know.
17:03:46ShinmeraGetting programs to be portable is a living nightmare and explaining all the dumb crap involved is almost as painful as actually doing it.
17:05:39mfianoShinmera: I just got off of a live stream with scymtym and we profiled and looked at the IR for my engine.
17:06:47mfiano2) we discovered that cffi itself has to do lots of type checks unless safety is set to 0. huge performance gains can be had with that, not that i feel very confortable doing so :/
17:07:28Shinmeracffi could definitely be a lot faster.
17:09:14mfianoI was expecting bigger gains with my recent broad-phase spatial partitioning addition, but at least i can have tens of thousands of objects interacting with each other, which is probably acceptable for most games.
17:10:18mfianothink i'll take his advice and add circular timing buffers to all the different subsystems so i can relative times and take averages etc.