18:59:22selwynsome parts of the eye framebuffers were not being rendered completely
19:00:39selwyni traced it to this: https://github.com/Shirakumo/trial/blob/master/display.lisp#L62 this causes problems if the framebuffers are larger than the context
19:01:42Shinmeraah, yeah, if you have fbos that are not window-sized you'll need to call viewport yourself.
19:01:56selwyni substituted sensible values for (width context) and (height context) and everything worked out, but i wonder a) is there a better way to do it and b) if not is this a bug
22:37:25no-defun-allowednice, they made portacle real
22:38:51ShinmeraFinally, coding at the beach for far cheaper
22:39:44selwynyou can even invert the sky to keep the sun out of your eyes :)
22:39:44no-defun-allowedhey, that beach isn't far away either, it's somewhere in australia
22:45:27selwynsurprisingly taking the transpose of the view matrix fixed the per-eye rendering? i must have had some inconsistent inner storage somewhere
22:47:51ShinmeraMind that some matrix storages are column-major