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Monday, 7th of October 2019, 14:16:47 UTC
14:59:02
selwyn
i wonder if vulkan's focus on pipelines and lack of emphasis on global state (compared to opengl) make it quite suitable for incorporation into a clos-y data flow framework?
14:59:15
selwyn
i.e. something akin to the shader pipeline in trial
15:05:08
selwyn
i do not have the time for it right now, but i was wondering if you can point me in the direction of how to get a PBR demo in trial
15:05:50
Shinmera
The first step is getting a PBR-ready model. Then getting a fork of classimp with support for the latest version of the library
15:06:14
Shinmera
Third is using trial-assimp to load the models and using the deferred renderer to compose a scene.
15:06:27
Shinmera
There's a workbench with that stuff somewhere in the git history.
15:13:05
selwyn
am very much looking forward to this
15:13:33
selwyn
i also misspent my childhood making games and game engines :) https://github.com/selwynsimsek/FPS-demo-2006
15:13:34
Colleen
github.com/selwynsimsek/FPS... Website (HTML), Title: GitHub - selwynsimsek/FPS-demo-2006: A game engine demo I created using Java and JOGL
15:15:02
Shinmera
Tell me about it. https://github.com/Shinmera/Transcend
15:15:03
Colleen
github.com/Shinmera/Transcend Website (HTML), Title: GitHub - Shinmera/Transcend: A Java game framework based on LWJGL
15:54:57
Shinmera
the viewcones being glitchy really ruins a lot of our ld game
16:08:56
Shinmera
gonna make an intro screen
16:09:00
Shinmera
and then publish it after all
16:09:07
Shinmera
no interaction feedback
16:13:25
Shinmera
also no good graphics either
16:33:08
gingerale
Shinmera: How's the game coming along? Need help?
16:33:45
Shinmera
better to explain in voice once I'm done with dinner
16:41:03
Shinmera
gingerale: also, https://trello.com/b/jTlwIAZZ/ld45
16:41:03
Colleen
trello.com/b/jTlwIAZZ/ld45 Website (HTML), Title: Trello
16:44:17
gingerale
I don't have access to that
16:44:56
Shinmera
you are a member of the shirakumo team so you should have access to it
16:45:08
Shinmera
https://trello.com/shirakumo
16:45:08
Colleen
trello.com/shirakumo Website (HTML), Title: Trello
16:45:25
gingerale
I only see board named Trial
16:45:48
Shinmera
you're even an admin on shirakumo
16:45:50
gingerale
Wait.. Do I have multiple accounts?
16:46:02
Shinmera
the @gingerale account is on the team
16:46:16
gingerale
LastPass says I don't. Why does it say the account is @gingerale3? Let me fix this.
16:47:26
gingerale
That takes me to gingerale3 again. None of my other emails have accounts either.
16:47:41
Shinmera
no I mean, the google login might be why you have that account
16:48:14
gingerale
Google login and regular login take both to that account.
16:52:43
gingerale
I got into @gingerale by guessing the password
16:53:04
gingerale
I had one of the very old non-generated passwords there
19:59:46
Shinmera
Anyone else with a linux machine around right now?
20:03:51
Shinmera
And I mean one that isn't virtualised
20:05:08
Shinmera
Gnuxie[m]: can you test this real quick? https://github.com/Shirakumo/ld45/releases/tag/ld45
20:05:08
Colleen
github.com/Shirakumo/ld45/r... Website (HTML), Title: Release LD45 Release · Shirakumo/ld45 · GitHub
20:05:13
Shinmera
just tell me if it launches properly.
20:06:11
Shinmera
And I guess you can also tell me what you think of it if you like :v
20:09:13
Shinmera
at least deployment appears to be almost painless this time.
20:15:18
Gnuxie[m]
seems like a cool game, i'll have to play it most later
20:34:21
Shinmera
Anyone with a Mac system around?
20:34:39
no-defun-allowed
am I too late?
20:35:03
no-defun-allowed
to test the game
20:35:26
Shinmera
I know it works on Linux and Windows. Just don't know about Mac yet
20:35:45
Shinmera
Can't run the games in VM due to GL context features being missing, and too lazy to dig up my macbook
20:36:21
no-defun-allowed
`Couldn't find function glFramebufferParameteri`
20:38:23
no-defun-allowed
I guess it's a newer OpenGL thing?
20:39:34
no-defun-allowed
some Apple site says my MBA only does OpenGL 4.1?
20:40:04
Shinmera
Yeah, It's a 4.3 feature.
20:40:10
Shinmera
we shouldn't be using it anyway
20:42:39
selwyn
it quits right after starting? https://www.irccloud.com/pastebin/au1QPwvA/
20:42:40
Colleen
www.irccloud.com/pastebin/a... Website (HTML), Title: Snippet | IRCCloud
20:43:32
Shinmera
selwyn: yes I'm working on it
20:59:33
Shinmera
no-defun-allowed: can you try another download?
20:59:40
Shinmera
that issue should at least be fixed now.
20:59:50
Shinmera
not sure about the just closing immediately one though.
21:01:37
Shinmera
works fully? as in the game launches and all?
21:02:55
selwyn
i see the launch screen now
21:03:04
no-defun-allowed
yeah, I got through the tutorial and a bit into the level
21:03:18
Shinmera
honestly didn't expect that!
21:05:25
Shinmera
I was really expecting it to not work, since OS X is kooky
21:05:52
no-defun-allowed
although I think the raycasting is a bit flaky though
21:08:19
no-defun-allowed
with the lighting/viewing effect you have, there's light where there shouldn't be light and vice versa
21:08:20
no-defun-allowed
https://coinsh.red/u/Screen_Shot_2019-10-08_at_8.07.15_am.png
21:08:24
Colleen
coinsh.red/ipfs/QmRuCvpwiyf... Image (PNG)
21:08:50
Shinmera
huh. Never seen that before.
21:09:21
no-defun-allowed
I want to say that's macOS kookiness but idk
21:09:53
Shinmera
I like to believe I'm writing "portable code" but... yeah.
21:20:01
Shinmera
https://ldjam.com/events/ludum-dare/45/outsider
21:53:21
Shinmera
Aaand another day where an announcement on #lisp is drowned out by meaningless banter.
21:53:38
Shinmera
or, maybe not meaningless, but definitely tedious
Tuesday, 8th of October 2019, 2:16:47 UTC