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13:37:26
Shinmera
maybe it would be more reasonable to just make polys after all
13:38:39
Shinmera
Could compute an outline polygon for each chunk ahead of time, similar to how the border is computed for auto-tiling
13:38:57
Shinmera
And then just extrude to infinity along the light direction.
13:39:59
Shinmera
Could even do the extrusion as a tesselation, maybe...
13:40:28
Shinmera
never used tess shaders before so that would be another new thing to learn
13:41:47
Shinmera
though building a filled poly is actually non-trivial if it's concave.
13:42:30
Shinmera
can I tesselate a line into two triangles^
13:46:43
Shinmera
needs a geometry shader most likely
13:59:49
Shinmera
could probably get away without doing that by ab/using the vertexID though and just emitting two vertices per point instead.
13:59:57
Shinmera
okey, I guess I got a plan for tonight.
20:45:15
Gnuxie[m]
Shinmera: are you ok?
22:04:08
leonardK
hey everyone i am leonard i am interested in helping out with you lisp project
22:04:42
Shinmera
Trial, that is, right?
22:06:54
leonardK
yes i really want to learn more common lisp and would love to learn from a real project
22:09:01
Shinmera
I'd chat some more, but I'm dead tired, so I hope we can catch up tomorrow!