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7:48:02
Shinmera
I think I have an easier, albeit less efficient idea: for each innard tile, simply compute the minimal distance to any edge tile
7:48:14
Shinmera
so n^2 complexity, but whatever
7:48:36
Shinmera
so much easier than doing the onion skin thing and having to figure out where the next skin is going to be, etc.
7:58:40
Shinmera
yep. that works wonderfully
7:59:08
Shinmera
https://filebox.tymoon.eu//file/TVRjMk1RPT0=
7:59:08
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)