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Monday, 11th of February 2019, 11:57:16 UTC
12:03:58
MetaYan
Yeah, it's very strange.
12:05:13
Shinmera
I think tar just reordered things
12:05:35
Shinmera
the original binary is typically in lin/launcher/portacle, which the rest are symlinks to
12:05:45
Shinmera
the launcher is a busybox-like thing
12:06:02
Shinmera
but it seems tar reordered it to have lin/bin/ag be that binary, and the rest symlinks to it
12:06:14
Shinmera
so it should still work just fine
12:07:15
Shinmera
I do test briefly before release, so I know it works -- on at least one clean vm install
12:07:29
MetaYan
Here many links point to nowhere.
12:08:26
Shinmera
This is what I get, and it seems fine. https://filebox.tymoon.eu//file/TVRZNE13PT0=
12:08:26
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
12:09:20
MetaYan
You also have the links pointing to ag
12:11:07
Shinmera
I mean do you have an actual failure to report or are you just looking at things
12:11:37
MetaYan
Well... it's not fine. Doesn't work. What is is launcher/portacle supposed to point to?
12:12:03
Shinmera
what's the actual failure
12:12:23
MetaYan
Trying to start portacle fails, and I found the links point to weird places.
12:12:44
Shinmera
"fails" is synonym for "doesn't work", you still haven't told me the "how"
12:13:40
MetaYan
A moment, will untar a new one - was trying to fix the links by hand...
12:13:44
Shinmera
if you run portacle.run, what does it show? What happens?
12:16:32
MetaYan
Found the culprit - was using 'unar', which gives "Too many levels of symbolic links" when running portacle.run
12:16:50
MetaYan
With plain tar it works.
12:18:00
MetaYan
Bug in unar , I suppose. And I've been relying ion it for ages.
17:01:10
Shinmera
Trial now has a fully-featured SDL2 backend.
17:01:15
Shinmera
The qt backend also works again
17:34:08
Gnuxie[m]
oh cool, it only took you two days to do that?
17:38:38
Gnuxie[m]
from the Q&A it sounded like that was going to be a lot of trouble
17:47:09
Shinmera
I didn't do anything yesterday
17:48:04
Shinmera
https://github.com/Shirakumo/trial/commit/fcd04b89ed9a4f0275c71d44ef1abdf6d0ff4073
17:48:05
Colleen
github.com/Shirakumo/trial/... Website (HTML), Title: Fixes to make the qt backend work again · Shirakumo/trial@fcd04b8 · GitHub
17:57:01
Shinmera
Trying to figure out what caused Leaf to bitrot like that
17:57:16
Shinmera
somehow the camera doesn't apply to objects while in editor mode
17:58:25
Shinmera
or rather it applies double? Idk it's fucking weird as hell
18:01:37
Shinmera
huh, some objects are double in the scene. That'll explain a lot.
18:06:02
Shinmera
yay, everything works as expected now
18:16:32
Shinmera
All it would've taken to show Leaf without embarrassing myself utterly: https://github.com/Shirakumo/trial/commit/27a8f8688ac1562aadaf63d9ef9ef3cb1189f288
18:16:32
Colleen
github.com/Shirakumo/trial/... Website (HTML), Title: Fix scene double setup. · Shirakumo/trial@27a8f86 · GitHub
18:39:29
Shinmera
https://www.youtube.com/watch?v=RDd8KI-mVvE&feature=youtu.be
18:39:29
Colleen
www.youtube.com/watch?v=RDd... Website (HTML), Title: Trial Lisp Game Engine Q&A Addendum: Leaf & Its Editor - YouTube
Monday, 11th of February 2019, 23:57:16 UTC