16:42:20ShinmeraAlso apparently in glsl ivec(vec) is not the same as ivec(floor(vec))
16:42:36Shinmeraat least the former has strange rounding behaviour around zero
21:27:51ShinmeraThe new renderer works well with one exception: the question of how to make sure blending works right since all tile layers are drawn at once now, but some things like the player and moving entities are separate