15:19:36Shinmerabut this only works assuming your speed stays below one full tile.
15:20:05Shinmerabecause otherwise on the X scan you might miss blocks or think blocks are there that aren't due to Y movement
15:20:33ShinmeraSo okey, scanning for collisions in one direction can't be right
15:21:17ShinmeraIf we do scan in direction of movement, and still handle X/Y separate then it still doesn't make sense
15:21:49Shinmerabecause now if we're just standing on ground, gravity is going to pull us down into the ground, causing an X collision to always trigger