15:24:48Shinmerasprof shows that the most time is taken by munmap, funnily enough
15:25:51ShinmeraProbably gonna need a system to remember which chunks have been mmapped and keeping them, rather than mmapping and munmapping them all the time
15:26:06Shinmerasince most of the time the physical chunks are gonna stay loaded for a long time
15:48:05Shinmerathese artefacts are driving me nuts
18:54:18mfianoI was thinking of implementing FBO's, but I fear I'll just be contributing to the worst thing I can do, which is trying to over-generalize and making it look better, which is what I've been doing for 10 years with no game to show.
18:55:23ShinmeraSounds very familiar I gotta say :)
18:56:24mfianoYeah, about a month ago I gave up on trying to write general purpose libraries, that have to be chnaged whenever a supporting library changes, because none of my code ever has a stable API when I don't know what the fuck I'm doing yet :)
18:56:37mfianoSo I'm just working on an actual specific game engine now
18:57:27mfianoWell it's not a game yet, just an vague idea.
19:03:32mfianoAt the moment I'm deciding if I want to write/use a loader for Tiled maps, or just write my own subset of it that doesn't suck, and surely isn't XML for fucks sake.
19:06:00mfianoI have some textures/sprites/etc I've purchased which are free to use in a game as long as the images aren't distributed, so wondering how encoded they actually need to be for deployment...