14:26:07ShinmeraEssentially the problem with the clipmaps that I have left is that, since the clipmap grid is discretised, whenever it actually updates, the movement is not fluid but rather a jump
14:26:39Shinmeraso in order to compensate for that, you can move the grid in the direction that you're moving and "snap back" when you actually update the underlying map.
14:27:59Shinmerabut figuring out how to exactly combine the proper locational offset, the level shift, the in-level smoothing, and so forth with the proper scaling and all is not something I can fit in my head
14:28:14Shinmeraso I was just trying shit out for an hour+ yesterday and couldn't get it to work right
14:28:30Shinmeraor maybe I did at some point but couldn't really tell because knowing when it's doing the right thing is also tough