12:48:39ShinmeraLots of things are completely broken.
12:58:52selwyni think i understand why focus trees and layout trees are disjoint, but i find it kind of weird how in practice you usually end up tying them together in ui objects
12:59:16ShinmeraI think the latter is just an effect of shitty tooling on our part.
12:59:22selwynhow does java swing or whatever do things? i seem to remember only ever entering things into the layout, maybe it infers focus hierarchies from that
12:59:37Shinmeraeverything I've ever seen only uses layouts
12:59:48Shinmerabut then everything i've ever seen also just is only made for pointer devices
13:00:00Shinmeraand any other device (lol tab cycling anyone?) fucking sucks
13:01:58selwynphasmaphobia is a great game out on early access, very rough round the edges still
13:02:45selwynyou can play it both on the pc and in vr, and they seem to have designed the UI so that it works well enough in both situations
13:04:22selwynbut it is still quite weird. you can really tell when experiences haven't been designed specifically for vr
13:04:57selwynvalve were wise not to try to do hl: alyx for the pc as well, it would have only damaged the hl brand
13:06:02selwynwhen i navigate to https://pleroma.tymoon.eu/shinmera it tells me that you have 2 followers, and i can see a status from half an hour ago
14:07:12selwynfwiw my opinion on alloy is that while it needs some love, it's quite usable and the high degree of modularity will i'm sure pay off in time