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12:06:21
Shinmera
Fixed the Trial problem where dymanic insertions (compile-into-pass) would not properly reinstate the order.
12:06:41
Shinmera
As a side effect there's now the functions ENTER* and LEAVE* that should be used for dynamic insertions.
12:07:07
Shinmera
ENTER and LEAVE from before should only be used for things that don't require rendering, or during a static load block.
12:18:25
selwyn
what do you mean by 'dynamic insertion'
12:18:34
Shinmera
when an entity is added dynamically
12:18:44
Shinmera
while the game is running
12:18:59
Shinmera
as opposed to statically during a dedicated load zone