21:03:23ShinmeraI think I'm going to try a different approach for the distortion shader tomorrow, though I think I'll run into the same texture lookup weirdness.
21:03:55Shinmeraspecifically I'm thinking of encoding an offset into the pixfont instead of a binary colour, then using that offset to determine the pixel to copy from there
21:04:08Shinmeraso you get 'glitch' kinds of things with pixels being repeated and all